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Our Indie MMORPG just passed 200k registered accounts. Here’s what helped us get here (and what didn’t).

08/01/2025
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Our Indie MMORPG just passed 200k registered accounts. Here’s what helped us get here (and what didn’t).

Hello Guys! I'm Manu from the Eterspire staff. I'm tremendous excited to share a giant milestone that we've achieved in massive half because of this sub's assist: we've formally surpassed 200.000 registered gamers!

Once we hit 100.000 registered gamers firstly of the yr, I didn't, even in my wildest goals, assume that we might double that in lower than six months. For a small staff like ours, this appears like an enormous achievement, and with our Steam launch simply across the nook (September fifteenth), we hope to maintain this progress streak going!

I do know there's a number of dialogue on this sub about what makes an recreation develop and get standard, so I believed this might be a very good likelihood to share a little bit of perception into what helped us get to 200k, and what didn't actually:

What helped:

Common updates:

We've been releasing two updates a month since June 2024. Again then, our staff was solely 5 individuals, and the crunches and deadlines have been truthfully a bit loopy firstly, however as soon as we bought right into a rhythm, we actually understood the significance of a daily replace schedule.

We all know there are a number of totally different fashions for updates in MMOs. Some video games launch massive, all-encompassing updates as seasons or expansions, whereas others launch small bugfix and steadiness patches with extra regularity. In our case, we discovered that giving gamers new content material and options to find twice a month gave them an important excuse to hop again into the sport, with out resorting to the same old FOMO stuff like dailies/weeklies.

Eterspire has updates across the 14th and twenty eighth of every month.

Earlier than we adopted this schedule, gamers didn't actually know what to anticipate from our updates, nor when to anticipate them. As soon as we had a daily schedule, we began seeing a gradual however very constant enhance in each new and returning gamers, since figuring out there may be all the time new content material coming to the sport in a few weeks is all the time a giant draw.

Neighborhood constructing and phrase of mouth:

One of many massive attracts in Eterspire is the neighborhood. This isn't simply my assumption; we've had lots of of gamers inform us, by way of evaluations and feedback, how they bought hooked due to the pleasant gamers that helped them get began or due to a neighborhood occasion they discovered enjoyable. Tons of gamers have advised us how they began enjoying due to their pal group, or as a result of their associate requested them to play with them.

As our neighborhood grew larger and we put extra effort into nurturing and caring for it, we understood one key precept: more often than not your gamers are higher at promoting your recreation than you might be.

Our neighborhood members often do a greater job at conveying the strengths of the sport than we ever might!

You may spend hours and hours pondering of the easiest way to convey your recreation, of the proper gameplay video, or the best tagline. However all that may't maintain a candle to a participant genuinely recommending the sport to their pal as a result of they assume it's enjoyable. In the long run, in the event you care for your neighborhood, the neighborhood will care for the sport.

Measuring and understanding what you measure:

Getting gamers to obtain your recreation is just one a part of the equation. As soon as they've downloaded it, there are a number of steps they have to undergo earlier than they are often thought-about an lively participant. Because of this it's so vital to trace and measure these steps and perceive what you are able to do to make the method as seamless as attainable.

To offer you an instance, for a very long time, we didn't pay a lot consideration to our account creation course of, as we thought it labored advantageous. After taking the time to measure and analyze this step, we came upon that solely about 60% of the customers downloading our recreation have been truly creating an account. We have been fairly baffled by this. We had by no means thought-about that we might be shedding 40% of our customers in such a easy a part of the onboarding course of.

One thing so simple as streamlining our first login menu improved our account creation price by virtually 50%!

Realizing this, we targeted on making the primary couple of screens and choices the participant sees as easy and intuitive as attainable, and wouldn't it, that proportion jumped from 60% to over 90%. Think about the variety of customers that by no means would've gotten to see the precise recreation if we had by no means bothered to measure or look into that course of!

Studying to prioritize:

Probably the most troublesome issues when creating an MMORPG, particularly as a small staff, is deciding what options to develop and how you can handle your time. There's a complete balancing act between what you personally need to see within the recreation, what the neighborhood is asking for, and what you assume goes to maintain the sport rising.

Initially, this was extraordinarily arduous for us. You solely have so many hours in a day, and whenever you're a staff of three, 4, or 5, spending a day engaged on a function that gamers gained't find yourself utilizing a lot, or that gained't deliver new gamers in, will be demoralizing.

Issues bought loads higher as soon as we understood that earlier than we start work on any content material or function, we’d like a transparent thought of what it accomplishes, what gamers will get out of it, and the way it meshes with the remainder of the sport's development. It's not sufficient that one thing sounds enjoyable or it's been requested by some gamers; it has to have a transparent goal that makes it definitely worth the time we are going to spend creating it.

Over time, this meant that gamers had extra attention-grabbing and helpful issues to do in-game, and we had extra time to work on the stuff that actually issues, which, as our staff grew, allowed us to work on larger and greater options!

What didn't actually assist

Adverts

Whereas on-line adverts are often a giant a part of participant acquisition for many MMORPGs, we've had combined outcomes with them. Initially, we didn't have a price range to run them, and once we might lastly afford to take action, they didn't actually work like we anticipated them to.

Our adverts did usher in a number of gamers, particularly in comparison with the numbers we had beforehand, however we discovered that the gamers that got here from adverts weren't actually staying for lengthy or participating with the neighborhood. We even did polls and surveys to learn how our most engaged gamers came upon about Eterspire, and adverts have been one of many least picked solutions!

We have been much more shocked when, after a number of months of operating advert campaigns, we did a take a look at to see what would occur if we turned them off. We did have some weeks with decrease numbers, however after that, our new gamers per day started steadily rising, and these gamers have been staying. Retailer algorithms started displaying us to gamers that vibed loads higher with our recreation, we began displaying up a lot larger in search outcomes, and phrase of mouth improved loads!

It appeared like whereas adverts introduced a number of uncooked numbers, the variety of precise engaged gamers that got here from them was comparatively small. Our massive takeaway right here is that Eterspire is a recreation that does a lot better organically and thru suggestions than with massive advert campaigns and calls to motion.

—-

Properly, that's all I’ve to share immediately. I hope this put up sheds a bit of sunshine on what creating an MMORPG is like! In the event you guys have any questions in regards to the recreation or our improvement course of, I'd be comfortable to reply you within the feedback 🙂

submitted by /u/Reasonable_Wish_6022 [comments]



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